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	<title>TheDigitalCabal.NET &#187; EVE</title>
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	<link>http://www.thedigitalcabal.net</link>
	<description>Whining, bitching, and ranting since 1999...</description>
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			<item>
		<title>EVE Online: Raeg Time</title>
		<link>http://www.thedigitalcabal.net/2010/06/23/eve-online-raeg-time/</link>
		<comments>http://www.thedigitalcabal.net/2010/06/23/eve-online-raeg-time/#comments</comments>
		<pubDate>Thu, 24 Jun 2010 02:43:10 +0000</pubDate>
		<dc:creator>Cabal</dc:creator>
				<category><![CDATA[General Bitching]]></category>
		<category><![CDATA[EVE]]></category>
		<category><![CDATA[Gaming]]></category>
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		<category><![CDATA[Rant]]></category>

		<guid isPermaLink="false">http://www.thedigitalcabal.net/?p=398</guid>
		<description><![CDATA[
]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="ngg-singlepic ngg-none aligncenter" src="http://www.thedigitalcabal.net/wp-content/gallery/eve-online/dt-raeg.jpg" alt="dt-raeg" /></p>
]]></content:encoded>
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		</item>
		<item>
		<title>EVE Online: :Effort: Not Included</title>
		<link>http://www.thedigitalcabal.net/2010/05/21/eve-online-effort-not-included/</link>
		<comments>http://www.thedigitalcabal.net/2010/05/21/eve-online-effort-not-included/#comments</comments>
		<pubDate>Fri, 21 May 2010 16:39:00 +0000</pubDate>
		<dc:creator>Cabal</dc:creator>
				<category><![CDATA[General Bitching]]></category>
		<category><![CDATA[EVE]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[MMO]]></category>

		<guid isPermaLink="false">http://www.thedigitalcabal.net/?p=393</guid>
		<description><![CDATA[So yeah, I never poast anymore. Sue me. Lately I have been ramping up T2 production on an alt (no I will not tell you which mods, do the maths yourself), and skilling Marauders on my main.
I have also been trying out lowsec exploration in Black Rise using my Tengu. This will spawn a rant [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.eveonline.com/"><img class="postimage alignleft" title="Intarnet Spaceships! PEW PEW PEW!" src="http://www.thedigitalcabal.net/wp-content/uploads/2009/07/eve-logo2.gif" alt="Intarnet Spaceships! PEW PEW PEW!" /></a>So yeah, I never poast anymore. Sue me. Lately I have been ramping up T2 production on an alt (no I will not tell you which mods, do the maths yourself), and skilling <a href="http://wiki.eveonline.com/en/wiki/Marauder" target="_blank">Marauders</a> on my main.</p>
<p>I have also been trying out lowsec exploration in <a href="http://wiki.eveonline.com/en/wiki/Category:Black_Rise_(Region)" target="_blank">Black Rise</a> using my <a href="http://wiki.eveonline.com/en/wiki/Tengu" target="_blank">Tengu</a>. This will spawn a rant later about the <a href="http://wiki.eveonline.com/en/wiki/Directional_Scanner_guide" target="_blank">directional scanner</a> UI as it pertains to filters and probes. You all know what I am talking about.</p>
<p>Other then that; lived in a <a href="http://wiki.eveonline.com/en/wiki/Wormholes" target="_blank">class 4 wormhole</a> for awhile, and some scattered PVP shenanigans. I might not actually be a bad anymore. \o/</p>
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		<item>
		<title>EVE Online: Win Button</title>
		<link>http://www.thedigitalcabal.net/2009/10/15/eve-online-win-button/</link>
		<comments>http://www.thedigitalcabal.net/2009/10/15/eve-online-win-button/#comments</comments>
		<pubDate>Thu, 15 Oct 2009 23:35:10 +0000</pubDate>
		<dc:creator>Cabal</dc:creator>
				<category><![CDATA[General Bitching]]></category>
		<category><![CDATA[EVE]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[MMO]]></category>

		<guid isPermaLink="false">http://www.thedigitalcabal.net/?p=374</guid>
		<description><![CDATA[I&#8217;ll be able to fly a Tengu in about 4 days. Let the silly commence! I&#8217;ll post again when I get a change to try it out.
Ran some preliminary numbers in EFT, and even without the subsystem skills trained yet, it out tanks my Drake and my Raven by no less then 30%!
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.eveonline.com/"><img class="postimage alignleft" title="Intarnet Spaceships! PEW PEW PEW!" src="http://www.thedigitalcabal.net/wp-content/uploads/2009/07/eve-logo2.gif" alt="Intarnet Spaceships! PEW PEW PEW!" /></a>I&#8217;ll be able to fly a <a href="http://wiki.eveonline.com/wiki/Tengu" target="_blank">Tengu</a> in about 4 days. Let the silly commence! I&#8217;ll post again when I get a change to try it out.</p>
<p>Ran some preliminary numbers in EFT, and even without the subsystem skills trained yet, it out tanks my <a href="http://wiki.eveonline.com/wiki/Drake" target="_blank">Drake</a> and my <a href="http://wiki.eveonline.com/wiki/Raven" target="_blank">Raven</a> by no less then 30%!</p>
]]></content:encoded>
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		<item>
		<title>EVE Online: Apocrypha 1.5</title>
		<link>http://www.thedigitalcabal.net/2009/08/20/eve-online-apocrypha-15/</link>
		<comments>http://www.thedigitalcabal.net/2009/08/20/eve-online-apocrypha-15/#comments</comments>
		<pubDate>Thu, 20 Aug 2009 14:25:09 +0000</pubDate>
		<dc:creator>Cabal</dc:creator>
				<category><![CDATA[General Bitching]]></category>
		<category><![CDATA[EVE]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[MMO]]></category>

		<guid isPermaLink="false">http://www.thedigitalcabal.net/?p=348</guid>
		<description><![CDATA[Apocrypha 1.5 is being deployed today, which is to say all day. Jokes aside it promises some nice improvements after they finish their &#8220;QA Cycle&#8221;.
I think they need to train Jury Rigging V over at CCP&#8230;

Click the read moar link below to check out the patch notes while you wait for them to bring Tranq back [...]]]></description>
			<content:encoded><![CDATA[<p>Apocrypha 1.5 is being deployed today, which is to say all day. Jokes aside it promises some nice improvements after they finish their &#8220;QA Cycle&#8221;.</p>
<p>I think they need to train Jury Rigging V over at CCP&#8230;</p>
<p style="text-align: center; "><img class="alignnone" src="http://www.thedigitalcabal.net/wp-content/gallery/eve-online/apocrypha15.jpg" alt="" width="463" height="462" /></p>
<p style="text-align: left; ">Click the read moar link below to check out the patch notes while you wait for them to bring Tranq back up.</p>
<p style="text-align: left; "><strong>Update</strong>: lawl</p>
<p style="text-align: center;"><img class="alignnone" src="http://www.thedigitalcabal.net/wp-content/gallery/eve-online/apocrypha15-2.jpg" alt="" width="452" height="410" /></p>
<p style="text-align: left;"><strong>Update #2</strong>: Apocrypha 1.5 FAIL.</p>
<p style="text-align: center;"><img class="alignnone" src="http://www.thedigitalcabal.net/wp-content/gallery/eve-online/apocrypha15-3.jpg" alt="" width="438" height="396" /></p>
<blockquote>
<p style="text-align: left; "><span id="more-348"></span>Patch notes for Apocrypha 1.5, released 20, August, 2009.</p>
<p>Table of Contents</p>
<p><span>FEATURES</span><br />
<span>CHANGES</span><br />
<span>FIXES</span></p>
<p><span>FEATURES</span></p>
<p><span>Ships</span></p>
<ul>
<li>Black Ops ships now have a dedicated fuel bay that can be used to store fuel for their covert cynosural generators and jump drives. The bay can only hold ice; if you have fuel in both the fuel bay and the cargo hold it will be consumed from the fuel bay first.</li>
<li>Carriers, Dreadnoughts, Motherships, Titans, Jump Freighters and the Rorqual now have special fuel bays accessible via the context menu of the ship. The fuel bays accept ice products such as isotopes or strontium. Jumping, or modules which use ice products such as siege modules, can be activated with fuel in this hold.<span> Carriers, dreadnoughts, titans, and motherships class ships base cargo capacity is being lowered because of this change. The affected ships are:
<ul>
<li>Motherships: Nyx, Hel, Wyvern, Aeon</li>
<li>Carriers: Archon, Chimera, Thanatos, Nidhoggur</li>
<li>Dreadnoughts: Revelation, Phoenix, Moros, Naglfar</li>
<li>Titans: Leviathan, Erebus, Ragnarok, Avatar</li>
<li>Capital: Rorqual, Orca</li>
<li>Black Ops: Redeemer, Widow, Sin, Panther</li>
<li>Jump Freighters: Ark, Rhea, Anshar, Nomad</li>
</ul>
<p></span></li>
<li>The Orca and Rorqual now have a dedicated bay for storing ore. This bay can only contain unrefined and compressed ore.</li>
</ul>
<p><span>Rigs</span></p>
<ul>
<li>All rigs and their blueprints now come in three sizes: small, medium and large. There are no changes in the rig bonuses, drawbacks or calibration requirements, only in the quantity of materials required to build them. Full details can be found at My Rifter is equipped with the following rigs…</li>
</ul>
<p><span>Agents &amp; Missions</span></p>
<ul>
<li>Four new Epic Mission Arcs have been added, one for each of the four main Empire factions. These arcs will be of Level 4 mission difficulty and will be deeply rooted in the lore of New Eden.</li>
<li>Players will not get a standing hit when they decline more than one Factional Warfare mission within a four hour interval, when they fail an accepted FW mission or when they let an accepted Factional Warfare mission expire.</li>
</ul>
<p><span>Factional Warfare</span></p>
<ul>
<li>Killing player ships belonging to enemy militia now grants loyalty points for your own Factional Warfare militia. Please note: this only works for killing your militia direct opponent; a pilot in the Federal Defence Union will only receive loyalty points for destroying State Protectorate ships, not 24th Imperial Crusade assets. Please refer to this Dev Blog for more details.</li>
<li>In an effort to increase Factional Warfare rewards, all four Militias LP stores now have discounts on navy ship offers while proposing unique faction items to their pilots. Please refer to this Dev Blog for more details.</li>
</ul>
<p><span>CHANGES</span></p>
<p>Need for Speed</p>
<ul>
<li>When multiple players attacked another set of players in Empire space a notification about the aggression would be sent to everyone in the vicinity for each aggression. This contributed to what has been dubbed ‘Factional Warfare lag’. This has been fixed and should have a significant impact on reducing lag within Factional Warfare fleet fights.</li>
<li>If ships were involved in deep collisions, where they intersected each other by a great amount sometimes desync between the server and client state would result. This has been reduced significantly. We will continue to work in this area in future patches.</li>
<li>The efficiency when making any call to the Science &amp; Industry system has been increased substantially, resulting in a much smoother performance and increased performance on the cluster.</li>
<li>There is now less data in the offices and headquarters tabs in stations. Only the logo and the corporation name are displayed. Previously, the logo, corp name, URL, CEO and description were displayed. This has been done primarily for cluster performance reasons.</li>
<li>The Directional Scanner can now only be activated once every 2 seconds. This has been done due to performance concerns and exploits.</li>
<li>The market UI has now been streamlined in order to reduce calls to the server when looking up the average price of an item.</li>
<li>Several other enhancements have been made to the cluster which will further increase performance.</li>
</ul>
<p><span>Tech III</span></p>
<ul>
<li>The drop rate and quantity of the Neurovisual Input Matrix has been increased in Sleeper wrecks.</li>
</ul>
<p><span>Scanning &amp; Probes</span></p>
<ul>
<li>Updated probe range sphere graphics using a cleaner, more translucent pattern which remains visible at small scale. Moved away from green tint to blue.</li>
<li>Added controlled delays to UI updates when state changes occurred in relation to probe scanning and/or probe control interaction. This allows refresh requests to be grouped, preventing multiple state changes in a very short time span which was spamming the client UI, causing multiple refreshes to graphics and severe performance hits.</li>
<li>Removed helper axis-aligned grid lines that appeared when grabbing the scanner probe controls. This has notable performance benefits.</li>
<li>Added thin blue circles that highlight where probe ranges intersect, giving a clear dynamic visual indication of overlap. Intersection lines fade out partially when probes are not moving.</li>
<li>Added logarithmically-scaled range indicators inside a moving scanner probe control range sphere with a simple axis-aligned crosshair. The range indicators are only visible when grabbing the cube sides of the probe control which are aligned the same way. The range of the rings is always half the last ring starting from the probe range.</li>
<li>Scanning with multiple probes would give just a single result dot when all probes got a hit rather than multiple dots. This has been fixed.</li>
<li>Warpable results can now be bookmarked from the context menu.</li>
<li>Warpable results can now be ignored from the context menu.</li>
</ul>
<p><span>Graphics</span></p>
<ul>
<li>New graphics have been added for the capsule, warp tunnel effect, mining and ice mining graphic as well as energy vampire and warp scrambler effects.</li>
</ul>
<p><span>Miscellaneous</span></p>
<ul>
<li>The shield and armor hit points for control bunkers in Factional Warfare have been increased by 50%.</li>
</ul>
<p><span>FIXES</span></p>
<p>Ships</p>
<ul>
<li>The correct scan resolution will now be displayed on all Black Ops Battleships.</li>
<li>Ammunition bonuses will now display correctly when ejecting and re-boarding a ship. Previously, bonuses would display incorrectly until the turret or missile bays were unloaded and reloaded. This was a display issue only.</li>
</ul>
<p><span>Modules</span></p>
<ul>
<li>The Civilian Damage Control module will now correctly display a 30% resistance to thermal damage on a ship’s hull.</li>
<li>A bug was introduced in Apocrypha 1.3 where the passive bonus of active hardeners was applied when the module was active. This has been fixed, and the passive bonus will no longer apply when armor or shield hardeners are active.</li>
</ul>
<p><span>Tech III</span></p>
<ul>
<li>Malfunctioning Thruster sections will now correctly produce 10 run propulsion subsystem BPC&#8217;s.</li>
<li>The spawn container “Broken Sleeper Database” will no longer provide Minmatar Starship Engineering datacores and will now provide the correct propulsion subsystem datacore. No one wanted rusty datacores anyway.</li>
<li>An issue regarding skill loss when a Tech III ship is destroyed has been fixed.</li>
</ul>
<p><span>Rigs</span></p>
<ul>
<li>The description of the Core Defence Capacitor Safeguard II has been fixed and will now correctly state that it affects &#8220;&#8230; modules which require the Shield Operations skill.&#8221;</li>
</ul>
<p><span>Starbases, Outposts &amp; Stations</span></p>
<ul>
<li>The “Equipment Assembly Array” model will now display correctly when anchored.</li>
</ul>
<p><span>Boosters &amp; Implants</span></p>
<ul>
<li>Crash Boosters will now have an effect on all types of missiles, both guided and unguided, resulting in a decreased factor of signature radius for all missile types.</li>
</ul>
<p><span>Agents &amp; Missions</span></p>
<ul>
<li>The mission “Royal Jelly” has had the proximity range to the habitation module fixed so that the mission can be completed successfully.</li>
<li>The objective for the Epic Mission Arc “Data Retrieval” no longer requires you to destroy the Angel Forward Scout. You can simply collect the objective and return to your agent.</li>
<li>The mission “The Navy Armada” will now display the Spaceshuttle wreck correctly.</li>
<li>The name of the Level 2 mission “Seek and Destroy” now displays properly</li>
<li>The Agent dialogue for “Cash Flow for Capsuleers (9 of 10)” has now been corrected and will no longer mention the perpetual motion device or any reference to the Guristas.</li>
<li>The final mission on the Amarr branch of “Right to Rule” will now have the dungeon area location spread out to cover multiple systems. This prevents massive lag build up when multiple mission arcs are being done in one location</li>
<li>The mission objective for the Epic Missions “Wildfire” and “Intaki Chase” will now appear correctly in the agent conversation and mission details window.</li>
<li>The mission objective for “The Voting Trail (3 of 3)” will now show as complete when the Vengeful Officer has been destroyed.</li>
<li>The mission “Their loss, our profit” will now have cargo containers spawn in the area in which an object was destroyed. Previously, the loot can would spawn beside the player’s ship, causing confusion.</li>
<li>Mission descriptions for the Epic Mission Arc will now display correctly in the right-hand pane of the mission window as intended.</li>
<li>A typographical error has been corrected in the mission briefing of “Seek and Destroy.”</li>
</ul>
<p><span>Exploration &amp; Deadspace</span></p>
<ul>
<li>The Guristas Troop Revigoration Camp will now display the link to the Guristas information rather than the Gallente Federation.</li>
<li>All Angel cartel ships have been removed from the exploration site “Regional Blood Raider Data Mining Site.” All NPC&#8217;s spawned will be Blood Raider vessels only.</li>
<li>The Exploration site “Serpentis Annex’ now requires a Serpentis Gold Tag to activate the gate to the second stage.</li>
</ul>
<p><span>Graphics</span></p>
<ul>
<li>Fixed minor graphic glitches on Level Of Detail of wrecks.</li>
<li>The Gallente, Amarr and Serpentis control towers have had a graphical makeover and will now display the correct model, shade and textures. In addition, warping in and out to the tower when modules are being anchored will now display the model correctly.</li>
</ul>
<p><span>Sound &amp; Audio</span></p>
<ul>
<li>The sound issues experienced when the map was open have now been fixed and no further audio glitches will be heard.</li>
<li>Sounds from the scanner, docking and in station ambient noise, warping and jumping through stargates have all been fixed and will now be heard correctly.</li>
<li>F.O.F. Missiles will no longer persist in creating a sound effect when the target has been destroyed or when the missile bay has deactivated. Previously the launcher was just so happy to be firing that it would keep making noise until there was a session change.</li>
</ul>
<p><span>User Interface</span></p>
<ul>
<li>Sorting items in the hangar will now display items of the same type (i.e. containers) correctly. Previously, the display would change order after sorting by name, then sorting by type, and sorting by name again.</li>
</ul>
<p><span>Localized Clients</span></p>
<ul>
<li>A grammatical error has been corrected in the Science &amp; Industry window for “Accept Quote” in the Russian client.</li>
<li>The descriptions of the Snake, Crystal and Slave implant sets have been corrected in the Russian client.</li>
<li>A grammatical error has been corrected in the market buy window in the Russian client.</li>
<li>The market quickbar will now display all tabs correctly in the Russian client</li>
<li>The assets list window has now been translated correctly in the Russian client.</li>
<li>Multiple skill group names have been translated correctly in the Russian client.</li>
<li>Several ship attribute have been translated correctly in the Russian client. The changes include “Drone Capacity,” “Capacitor,” “Max targeting Range” and “Warp Speed.”</li>
<li>The skill queue option “Train after current queue” has been translated correctly in the German client.</li>
</ul>
<p><span>Miscellaneous</span></p>
<ul>
<li>Player transfers to the Jovian system RU-97T will no longer cause players to become stuck. This will be welcome news for pilots participating in Alliance Tournament VII.</li>
<li>Fixed problems with the Optional Client Update system</li>
</ul>
</blockquote>
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		<item>
		<title>EVE Online: Corporation Title Antics</title>
		<link>http://www.thedigitalcabal.net/2009/08/16/eve-online-corporation-title-antics/</link>
		<comments>http://www.thedigitalcabal.net/2009/08/16/eve-online-corporation-title-antics/#comments</comments>
		<pubDate>Mon, 17 Aug 2009 01:05:14 +0000</pubDate>
		<dc:creator>Cabal</dc:creator>
				<category><![CDATA[General Bitching]]></category>
		<category><![CDATA[EVE]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[MMO]]></category>

		<guid isPermaLink="false">http://www.thedigitalcabal.net/?p=343</guid>
		<description><![CDATA[I &#60;3 my corporation&#8230;

]]></description>
			<content:encoded><![CDATA[<p>I &lt;3 my corporation&#8230;</p>
<p style="text-align: center;"><img class="aligncenter" src="http://www.thedigitalcabal.net/wp-content/gallery/eve-online/exco-title.jpg" alt="" width="423" height="454" /></p>
]]></content:encoded>
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		<item>
		<title>EVE Online: The Butterfly Effect</title>
		<link>http://www.thedigitalcabal.net/2009/08/11/eve-online-the-butterfly-effect/</link>
		<comments>http://www.thedigitalcabal.net/2009/08/11/eve-online-the-butterfly-effect/#comments</comments>
		<pubDate>Tue, 11 Aug 2009 16:03:58 +0000</pubDate>
		<dc:creator>Cabal</dc:creator>
				<category><![CDATA[General Bitching]]></category>
		<category><![CDATA[EVE]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[youtube]]></category>

		<guid isPermaLink="false">http://www.thedigitalcabal.net/?p=319</guid>
		<description><![CDATA[Finaly got around to checking out CCP&#8217;s Butterfly Effect video. While I think that they may be overstating the action/reaction elements of the game a little bit, it is a cool video none the less. For one thing, no random guy no matter how helpful is going to get invited to a huge fleet op. [...]]]></description>
			<content:encoded><![CDATA[<p>Finaly got around to checking out <a href="http://www.ccpgames.com/" target="_blank">CCP&#8217;s</a> Butterfly Effect video. While I think that they may be overstating the action/reaction elements of the game a little bit, it is a cool video none the less. For one thing, no random guy no matter how helpful is going to get invited to a huge fleet op. Nor would he get that far into unfriendly nullsec to even be in a position to help.</p>
<p>Like I said, cool anyway. Check it out.</p>
<p style="text-align: center;">
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]]></content:encoded>
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		</item>
		<item>
		<title>EVE Online: Perma Boost Raven</title>
		<link>http://www.thedigitalcabal.net/2009/07/29/eve-online-perma-boost-raven/</link>
		<comments>http://www.thedigitalcabal.net/2009/07/29/eve-online-perma-boost-raven/#comments</comments>
		<pubDate>Wed, 29 Jul 2009 15:17:22 +0000</pubDate>
		<dc:creator>Cabal</dc:creator>
				<category><![CDATA[General Bitching]]></category>
		<category><![CDATA[EVE]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[MMO]]></category>

		<guid isPermaLink="false">http://www.thedigitalcabal.net/?p=299</guid>
		<description><![CDATA[This is sort of addendum to my previous post, I had a lot of negative feedback on using capacitor flux coils on the setup. I think most of the confusion revolved around flux coils being confused with capacitor power relays. Both modules have bonuses to to capacitor recharge, but relays have a shield boost drawback, which is counter [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.eveonline.com/"><img class="postimage alignleft" title="Intarnet Spaceships! PEW PEW PEW!" src="http://www.thedigitalcabal.net/wp-content/uploads/2009/07/eve-logo2.gif" alt="Intarnet Spaceships! PEW PEW PEW!" /></a>This is sort of addendum to my <a href="http://www.thedigitalcabal.net/2009/07/24/eve-online-module-requirement-weirdness/" target="_blank">previous post</a>, I had a lot of negative feedback on using <a href="http://eve.wikia.com/wiki/Capacitor_Flux_Coil_II" target="_blank">capacitor flux coils</a> on the setup. I think most of the confusion revolved around flux coils being confused with <a href="http://eve.wikia.com/wiki/Capacitor_Power_Relay_II" target="_blank">capacitor power relays</a>. Both modules have bonuses to to capacitor recharge, but relays have a shield boost drawback, which is counter productive on a active shield tank. Flux coils have a maximum capacitor capacity drawback, which is offset with positive gain to peak capacitor regeneration rate.</p>
<p><span id="more-299"></span></p>
<p>The purpose of the fit is to have a Raven that can emulate a Drake&#8217;s longevity in terms of time in theater. As to the why, sometimes (always) I&#8217;d rather take 5 minutes longer to pop the last rat, then to have to be aligned on stuff, or micromanage boost.</p>
<blockquote><p><strong>CCBS-ARGUS Beta Pattern Raven</strong><br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />
<strong>HIGH SLOTS</strong><br />
6 x &#8216;Arbalest&#8217; Cruise Launcher I<br />
2 x Drone Link Augmenter I</p>
<p><strong>MID SLOTS</strong><br />
4 x (Mission specific hardener) Field II<br />
1 x Shield Boost Amplifier I<br />
1 x Large Shield Booster II</p>
<p><strong>LOW SLOTS</strong><br />
3 x Capacitor Flux Coil II<br />
2 x Ballistic Control System II</p>
<p><strong>RIG SLOTS</strong><br />
3 x Capacitor Control Circuit I</p>
<p><strong>DRONES</strong><br />
5 x Light Scout Drones, Mission Specific<br />
5 x Medium Scout Drones, Mission Specific</p></blockquote>
<p>In this fit, EVE says I am cap stable at 29%, which is a display bug, as was pointed out by a corp mate, peak cap is at 32-33%. This is actually where it stabilizes for me. If I use any combo of hardeners containing Invulnerability Fields, I will cap out in about 10-12 minutes. Still forever.</p>
<p>Proof is in the pudding in the sense that for mission running, this bird has a <strong>sustainable</strong> defense efficiency of <strong>527 </strong>vs <a href="http://eve.wikia.com/wiki/Guristas_Pirates" target="_blank">Guristas</a>, and about <strong>500 </strong>vs EM/Them using enemies.</p>
<p><strong><span style="font-weight: normal;"> </span></strong></p>
<h5><span style="font-weight: normal;"><em>Your millage may vary. Offer not available to those under 18. Void where prohibited. May not be combined with offers from the Quafe Company.</em></span></h5>
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		<title>EVE Online: Module Requirement Weirdness</title>
		<link>http://www.thedigitalcabal.net/2009/07/24/eve-online-module-requirement-weirdness/</link>
		<comments>http://www.thedigitalcabal.net/2009/07/24/eve-online-module-requirement-weirdness/#comments</comments>
		<pubDate>Fri, 24 Jul 2009 19:05:20 +0000</pubDate>
		<dc:creator>Cabal</dc:creator>
				<category><![CDATA[General Bitching]]></category>
		<category><![CDATA[EVE]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[Rant]]></category>

		<guid isPermaLink="false">http://www.thedigitalcabal.net/?p=294</guid>
		<description><![CDATA[What The Fuck is this shit?
What kind of idiot do they think will buy and fit a more expensive, less effective, top named T1 module over the more readily available and effective T2 part if the skill prerequisites are the same? Srsly, wtf?
]]></description>
			<content:encoded><![CDATA[<p>What The Fuck is this shit?</p>
<div id="attachment_295" class="wp-caption aligncenter" style="width: 378px"><a href="http://www.thedigitalcabal.net/wp-content/uploads/2009/07/cfc-t1.jpg"><img class="size-full wp-image-295" title="cfc-t1" src="http://www.thedigitalcabal.net/wp-content/uploads/2009/07/cfc-t1.jpg" alt="Exhibit A" width="368" height="283" /></a><p class="wp-caption-text">Exhibit A</p></div>
<div id="attachment_296" class="wp-caption aligncenter" style="width: 376px"><a href="http://www.thedigitalcabal.net/wp-content/uploads/2009/07/cfc-t2.jpg"><img class="size-full wp-image-296" title="cfc-t2" src="http://www.thedigitalcabal.net/wp-content/uploads/2009/07/cfc-t2.jpg" alt="Exhibit B" width="366" height="282" /></a><p class="wp-caption-text">Exhibit B</p></div>
<p>What kind of idiot do they think will buy and fit a more expensive, less effective, top named T1 module over the more readily available and effective T2 part if the skill prerequisites are the same? Srsly, wtf?</p>
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		<title>EVE Mineral Rustling</title>
		<link>http://www.thedigitalcabal.net/2009/07/23/eve-mineral-rustling/</link>
		<comments>http://www.thedigitalcabal.net/2009/07/23/eve-mineral-rustling/#comments</comments>
		<pubDate>Thu, 23 Jul 2009 18:18:36 +0000</pubDate>
		<dc:creator>Cabal</dc:creator>
				<category><![CDATA[General Bitching]]></category>
		<category><![CDATA[EVE]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[Rant]]></category>

		<guid isPermaLink="false">http://www.thedigitalcabal.net/?p=273</guid>
		<description><![CDATA[ Don&#8217;t you love Jet Can tippers? I know I do. They always have shiny expensive ships and nothing better to do then waste everyone&#8217;s time. I had a run in with one today. He warped in on the belt I mining in, and proceeded to approach me. I immediately filled my Retriever&#8217;s hold, and docked [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.eveonline.com/"><img class="postimage alignleft" title="Intarnet Spaceships! PEW PEW PEW!" src="http://www.thedigitalcabal.net/wp-content/uploads/2009/07/eve-logo2.gif" alt="Intarnet Spaceships! PEW PEW PEW!" /></a> Don&#8217;t you love <a href="http://www.eve-wiki.net/index.php?title=Jet_Can" target="_blank">Jet Can</a> tippers? I know I do. They always have shiny expensive ships and nothing better to do then waste everyone&#8217;s time. I had a run in with one today. He warped in on the belt I mining in, and proceeded to approach me. I immediately filled my <a href="http://www.eve-wiki.net/index.php?title=Retriever" target="_blank">Retriever&#8217;s</a> hold, and docked with the station I was aligned on.</p>
<p>Upon coming back to the same spot in my hauler, my can had been replaced by his, and he was sitting there in a <a href="http://eve.battleclinic.com/loadout/13497-Nano-Curse.html" target="_blank">Nano Curse</a>, orbiting the can at 8KM.</p>
<p>After waiting him out for 10 minutes, I decided that if he pops my hauler I don&#8217;t care, I want my fucking ore back. So I found an asteroid on a straight line drawn from a station, and his can. I approached that rock and when ready, aligned to station to &#8220;keep the motor running&#8221; as it were. As soon as I hit 1500 meters from the can, I opened it, took the ore (and his place holder he used to create said can, more on this in a bit), immediately selected the aligned station, and mashed the dock button.</p>
<p>I was instantly at warp and safely away before he could activate webs on me.</p>
<p>I did feel bad about stealing his place holder, so I did up a contract so that he could get it back&#8230;</p>
<p><a href="http://www.thedigitalcabal.net/wp-content/uploads/2009/07/contract-lulz.jpg"><img class="aligncenter size-full wp-image-274" title="contract-lulz" src="http://www.thedigitalcabal.net/wp-content/uploads/2009/07/contract-lulz.jpg" alt="contract-lulz" width="496" height="388" /></a></p>
<p>Lol, I&#8217;m such a stubborn dick.</p>
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		<title>EVE Online: Targeted Marketing</title>
		<link>http://www.thedigitalcabal.net/2009/07/22/eve-online-targeted-marketing/</link>
		<comments>http://www.thedigitalcabal.net/2009/07/22/eve-online-targeted-marketing/#comments</comments>
		<pubDate>Wed, 22 Jul 2009 23:21:13 +0000</pubDate>
		<dc:creator>Cabal</dc:creator>
				<category><![CDATA[General Bitching]]></category>
		<category><![CDATA[EVE]]></category>
		<category><![CDATA[Photochop]]></category>
		<category><![CDATA[rand()]]></category>

		<guid isPermaLink="false">http://www.thedigitalcabal.net/?p=270</guid>
		<description><![CDATA[No it&#8217;s not a new skill or certification, apparantly, Tim Hortons thinks they have something unique to offer the Pod Pilots of New Eden. Check it out.
Click for larger&#8230;
I wonder if CCP or Tim Hortons is looking for a marketing liason&#8230;
]]></description>
			<content:encoded><![CDATA[<p>No it&#8217;s not a new skill or <a href="http://www.eveonline.com/devblog.asp?a=blog&amp;bid=591" target="_blank">certification</a>, apparantly, <a href="http://www.timhortons.com/" target="_blank">Tim Hortons</a> thinks they have something unique to offer the Pod Pilots of <a href="http://www.eve-wiki.net/index.php?title=New_Eden" target="_blank">New Eden</a>. Check it out.</p>
<p style="text-align: center;"><a href="http://www.thedigitalcabal.net/wp-content/uploads/2009/07/eve-tims.jpg"><img class="aligncenter size-medium wp-image-271" title="eve-tims" src="http://www.thedigitalcabal.net/wp-content/uploads/2009/07/eve-tims-300x187.jpg" alt="eve-tims" width="300" height="187" /></a><em>Click for larger&#8230;</em></p>
<p style="text-align: left;">I wonder if <a href="http://www.ccpgames.com/" target="_blank">CCP</a> or Tim Hortons is looking for a marketing liason&#8230;</p>
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